![]() It's here, where the brilliant ideas of the NCsoft devs' managers went mental and messed up the game completely and instead of turning back they kept on dwelling into their mistakes. Here the 95% of the whole time and effort has to be put into preparation of the toon, so it's able to repetitively do some basic stuff in a certain place while farming something specific. It's not anymore the game, where you took you fancy toon which could do some nice stuff and found a place to fit in and had fun. Here's my input: Generally, High Five endgame is excruciatingly boring. If you wanna join, type something good building the case. However, I have found other posts, even in archive, so we will need some time to make this post be good. I have tried finding this post through external search engines and failed, even though I used exactly same words that the title of this post has. So I will type stuff in here as I learn it. But where from the jewellery? And where from the normal materials, that are needed for craft? Those thousands of items? Where from? Can anyone tell me? I am getting there and learning the case. There are recipes for Vesper stuff in the market in giran, there are keymats for vesper stuff and it's possible to gather tecipe+keys for most of the items. Neither are there castles yet taken (sieges didn't even begin). Where did they come from? In the exp parties I saw them do there were no spoilers. I see top clan characters already run in vesper noble armors. Hi I am setting it in this forum section, because hopefully I will get an answer and it will become the guide. Some people really may not know yet the info that is written here and it's them whom is it written for. It will need a couple of weeks to be completed and that's like an essay which nobody wants to get lost. Atk.NOTICE TO MODERATORS: If this post is about to be edited by you anyhow, for example because it has links to forums of other servers' and this breaks the forum rules, please delete just the link and leave a notice which link was deleted in the post, so I don't loose the whole damn post. The following effects are applied when used P. The Eva's Talisman will be destroyed upon enchant failure. The following effects are applied when used Magic Lamp Gauge Recharge Speed +20% - Duration: 60 minutes - Cooldown: 1 minuteĭouble-click to obtain the following an Eva's Talisman and 10 Eva's Talisman Enchant Scrolls. The Aden Talisman will be destroyed upon enchant failure. Magic scroll used to quickly teleport the character to the nearest town.ĭouble-click to obtain the following an Aden Talisman and 10 Aden Talisman Enchant Scrolls. This consumable item allows you to magically transport yourself to a specific location. My Teleport can be expanded to up to 48 slots. Primeval IsleĪdds 3 slots to My Teleport, which can save specific locations. +6Įxtends use time of timed hunting zone for 60 min. +6 Two-handed Sword / Two-Handed Blunt Weapon / Dualsword / Fist Weapon / Ancient Sword: P. ![]() +3 One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. +3 Two-handed Sword / Two-Handed Blunt Weapon / Fist Weapon / Ancient Sword: P. One-handed Swords / One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Can only be used when the instance zone is on cooldown. ![]() Can be used once a day outside of instance zones. Using the Dimensional Merchant, you can exchange it for a Soulshot, Blessed Spiritshot, Beast Soulshot, Spiritshot.ĭouble-click to get an extra pass to a Transcendent Dungeon. +500 Max MP +800 Speed +2 All Critical Rate +30 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death +800 Max HP +1000 All Critical Damage Received -100 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death Bonus 40ĭouble-click to obtain the following items. ![]() Bonus 300% Heal Power greatly increased Casting Spd. The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Weapon containing the light of Spirits instantly inflicts a powerful attack on the enemy. Skill Power +5% Skill Cooldown -4% Max MP +30 Paralysis Attack and Resistance +10% Damage Reflect Resistance +5% Cannot be enchanted. ![]()
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